Taxonomy
The taxonomy defines twelve ordered categories. Every category has three 50-card difficulty buckets: easy, normal, and hard. Topic miners use the following zones from meta/taxonomy.json to keep coverage broad and facts evergreen.
history
- ancient and medieval societies
- early-modern exchange
- revolutions
- industrial/institutional change
- twentieth-century events
- decolonization
geography
- landforms and water
- climate and biomes
- countries/capitals
- borders and regions
- population/culture only when stable
- map literacy
life-sciences
- cells
- genetics
- evolution
- ecology
- anatomy and physiology as descriptive science
- taxonomy
physical-sciences
- matter and chemistry
- forces and energy
- earth science
- weather and climate fundamentals
- measurement
- scientific laws
astronomy
- Solar System
- stars
- galaxies
- observation
- space exploration with completed missions
- scales and units
math-computing
- arithmetic and geometry
- probability
- logic
- algorithms
- computing history
- durable digital-literacy concepts
literature
- authors
- works
- characters
- forms
- literary terms
- world traditions
- publication-era context
visual-arts
- artists
- movements
- works
- architecture
- materials
- visual-language terms
- global traditions
music
- theory
- instruments
- composers and performers
- landmark works
- genres
- global traditions
film-tv
- completed films/series
- creators
- characters
- techniques
- established awards
- global screen traditions
sports-games
- fixed rules
- venues
- completed historic achievements
- traditional/board/card/video-game mechanics
- global sports
food-drink
- ingredients
- techniques
- culinary geography
- food science
- dishes
- beverages as culture rather than health advice
See Corpus for accepted-card counts and Pipeline for category-specific crafter routing.